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ABOUT

HELLO THERE!
I tried to be normal once_but it was bor

I’m Alka Daniel, a concept artist and visual designer with four years of experience in the gaming industry and a deep passion for storytelling through art. My work blends traditional artistry with digital innovation, focusing on character design, worldbuilding, and narrative-driven environments.

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Currently pursuing my Master’s in Interactive Design and Game Development at SCAD, I explore the intersection of visual storytelling and gameplay — creating experiences that are as emotionally resonant as they are visually compelling. Over the years, I’ve expanded my craft across disciplines, from illustration and storyboarding to 3D modeling, texturing, and rendering in Unreal Engine.

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Before joining SCAD, I worked as a Concept Artist at Zvky Design Studio, where I contributed to major titles including Call of Duty: Black Ops Cold War, Monopoly GO!, and Monster Legends. These projects strengthened my understanding of production pipelines, collaboration, and the importance of crafting art that supports both narrative and player experience.

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As an artist, I’m inspired by emotion, culture, and atmosphere — the details that make worlds feel alive. Whether I’m sketching characters or designing environments, my goal is always the same: to tell stories that stay with the player long after the game ends.

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Contact Me

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ALKA DANIEL-2019
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